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PULSECORE

Sonic Frequency Modulation System · Feel every wave. Control every moment.

PULSECORE is Turbotec’s integrated telemetry-driven haptic feedback platform for racing simulators. Instead of reproducing game audio, it converts vehicle telemetry into precisely tuned tactile feedback, allowing drivers to physically feel the vehicle.

Fitted exclusively to the Push to Start range. PULSECORE is not sold as a separate component, because the hardware is not the product. The tuning is.

Core philosophy

Every vibration should communicate useful information. PULSECORE is engineered to improve immersion, consistency and driver confidence while remaining simple to install and service.

Most simulator haptics replay game audio through a transducer. You feel a rumble, but it tells you nothing. PULSECORE reads the telemetry the game is already producing and converts it into distinct, tuned events, so the chassis reports what the car is doing.

What you feel

  • Engine vibration and gear shifts
  • Kerbs and road surface
  • Impacts
  • ABS and traction loss
  • Suspension events
  • Custom profiles per car and track

System architecture

Game telemetry is read live from the title you are running and processed by a dedicated controller. That signal drives a set of tactile transducers mounted to the chassis and seat, each one fed its own tuned channel. The hardware is deliberately simple and serviceable. The value is in what we send through it.

Transducers
Tactile transducers mounted to chassis and seat, each on an independently tuned channel.
Amplification
Dedicated amplification stage, isolated from the game audio path.
Signal
Live vehicle telemetry, not game audio. Events are separated before they reach the driver.
Tuning
The difference. Every profile is built and tuned by Turbotec, per title and per car, then quality tested before it ships.
Platforms
PC, and PS5 via telemetry over LAN.
Availability
Fitted to the Push to Start range only. Not sold separately.

Title profiles

Every profile is built by hand, per title and per car, then tested until each event reads clearly on its own. Presets ship for Assetto Corsa, Assetto Corsa Competizione, iRacing, Automobilista 2, Dirt Rally 2.0, EA WRC and Gran Turismo 7. Anything outside that list, we tune for you.

Product line

StandardSingle-channel seat feedback. The core sensation, cleanly executed.
ProSeat and pedal channels. Separates chassis events from braking feedback.
EliteFour-corner positional feedback. The car reports where things happen, not just that they happened.

Installation standards

  • Hidden wiring, labelled connectors
  • Fixed, serviceable component locations
  • Quality-tested SimHub profile
  • Documented assembly procedure
  • QA checklist per unit

Ownership

Every Turbotec RaceCage ships pre-configured. Connect power, launch the simulator, and the tactile feedback is already tuned. No manual setup, no profile hunting.

Roadmap

Multi-zone haptics, wireless diagnostics, cloud profile updates, motion-platform integration and Turbotec configuration software.

Equipment built with PULSECORE